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A variety of different graphics cards, audio cards, motherboards, CPUs, input devices, games, and other multimedia applications were tested with each beta and final release.
The Direct X software development kit (SDK) consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding.
Originally, the runtimes were only installed by games or explicitly by the user.
The name Direct X was coined as a shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection.
When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on Direct X technology.
The Direct X team also built and distributed tests that allowed the hardware industry to confirm that new hardware designs and driver releases would be compatible with Direct X.
Prior to Direct X, Microsoft had included Open GL on their Windows NT platform.
The game used Win G, which crashed on Compaq Presarios that came shipped with it following a partnership between Compaq and Disney, as the Cirrus Logic display drivers used by the Presarios were not thoroughly tested with the API.
DOS allowed direct access to video cards, keyboards, mice, sound devices, and all other parts of the system, while Windows 95 – with its protected memory model – restricted access to all of these, working on a much more standardized model.
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Since Windows 95 was itself still new and few games had been released for it, Microsoft engaged in heavy promotion of Direct X to developers who were generally distrustful of Microsoft's ability to build a gaming platform in Windows. John, the evangelist for Direct X, staged an elaborate event at the 1996 Computer Game Developers Conference which game developer Jay Barnson described as a Roman theme, including real lions, togas, and something resembling an indoor carnival.